Thrive: HLtC Dev Diary | Art Team UPDATE

Thanks for dropping by!  

We are swatting bugs and polishing the Playable Proof of Concept (PPOC) 2.0 so you get a pretty picture of the World of Thrive: Heavy Lies the Crown. The launch date is Wednesday, June 24 at 4 p.m. MST exclusively for the Discord Community. (discord.gg/VESRyBM)

But fear not Non-Discordians! The POC will be available via the newsletter Thursday, June 2 at 1 p.m. MST.

Now here is an update from Ryan and Rob on what the Art Team is working on to tell the visual story of Thrive: HLtC:

UPDATE FROM RYAN PADAYAS |
LEAD CONCEPT ARTIST/ILLUSTRATOR | ART TEAM

Hey Gang,

Here is an update on what I am working on:

  • Creating concepts of "destroyed buildings" and giving them a final polish.
  • Brainstorming illustrative segments to help create a motion comic within the world of Thrive: Heavy Lies the Crown.
  • Finish remaining concepts.
  • Finish promotional material.

I am working hard to stay consistent with how I approach each building while expressing their individuality. Switching up the types of references and inspiration that I use helps create striking concepts while staying true to our evolving visual identity. The goal is to create unique visuals that will define Thrive: HLtC and entice the player to dive in.

Cheers,

Ryan

UPDATE FROM ROBERT TSANG |
CREATIVE DIRECTOR | ART TEAM

I am working on creating our second round of 3D Models for our buildings and texturing them. The buildings were created quickly and with a lot of restrictions on polycount and map size.

This ensured the buildings were represented in a low polyform and could run smoothly for our early builds. Since these buildings have fewer restrictions, I can create them to a fuller extent of the concepts that Ryan had proposed and are able to have larger and more unique texture mapping. I am also creating transparent PNGs for the Ground floor and for other pieces like foliage and thatch.  

We will have to implement a LOD system for these buildings as well which will be an interesting challenge. I have created the second round of the blacksmith building, the research buildings and the tailor building and are currently working on the masonry and Grain Mill.

Regards,

Robert

Visit thrivehltc.com for more information.

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